package org.blim.blackdawn;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.view.MotionEvent;

public class GameGLSurfaceView extends GLSurfaceView {
	
    public GameGLSurfaceView(Context context) {
        super(context);
    }

	public boolean onTouchEvent(final MotionEvent event) {
		queueEvent(new Runnable() {
			public void run() {
				//mRenderer.addPoint(event.getX(), event.getY());
			}
		});
		return true;
	}

}
